Software Development Team with 7 years of experience. Our team at Aurelion has extensive experience working as contractors for renowned international companies across various industries. We specialize in automation, back-end engineering, virtual reality, and software development. Here are some highlights of our past projects:
Implementing gameplay logic in C++ and Blueprint. Familiar with Unreal coding style , Unreal source code and Gameplay Ability System.
Unreal Engine Editor Development
Developing editor plugins for unreal engine to extend its features , using UE4 plugin system .Editing current UE4 editor and editor plugins & Slate Programming.
Editing the unreal engine to match user needs and expectations
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Networking
Replicating gameplay data in the most efficient and fastest way possible while ensuring safety . Debugging network games . Correct implementation of variables inside unreal classes (GameMode , GameState , PlayerState and Controllers).
Technical Art
Creating eye catching shaders using most efficient methods . I have experience using Runtime virtual texture landscapes and creating custom nodes for unreal engine . Also I’ve a fair understanding of render pipelines and methods including deferred rendering and forward rendering .
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Technical Audio
Creating complex audio cues for games. I’m able to customize Unreal engine audio listener properties , Audio Spatialization , Audio occlusion etc.